hookrfleet

A fishing game on Robinhood Chain. Rig a boat, the sea pays in FISH. 70% of every upgrade is burned.

Launching soon. The contracts are deployed. The game goes live the moment the FISH/ETH pool opens on hookr.fun. Until then the numbers on this page are a demo at the opening price ($150K FDV) and the buttons are off. The shop maths works.
The boat

Rig it, then let it fish

how boats work →
The shop

Gear and bigger hulls

gear table →
How it works

Four steps, one loop

read the docs →

Hookr is a hook. BAIT was the bait. FISH is the catch. 960,000,000 FISH sit in the game as the stock and drip to boats every second, split by catch power. You rig a boat with gear, the gear catches, you claim. The price can go anywhere and there is no fixed APR: your haul follows the stock and your share of the fleet.

01 · BUY

Buy FISH on Hookr

FISH trades against ETH in one pool on hookr.fun. You can also skip this and pay the shop in ETH.

02 · RIG

Rig your boat

Buy gear and bigger hulls with FISH. 70% of what you pay is burned. 30% goes back into the stock.

03 · FISH

The catch drips every second

The stock pays out to every boat by catch power. More power, bigger share of the day's drip.

04 · CLAIM

Claim any time

Your catch waits on the boat until you take it. No lock. Sell it, hold it, or spend it on more gear.

The tax loop

Trading pays the game. Half of that comes back to the sea.
Every trade5% buy tax and 5% sell tax, paid in ETH (10% at launch, easing to 5%), plus pool fees and a creator royalty
HookrFleetthe game contract collects it all
harvest()splits the ETH once: 50% to the team wallet, 50% buys FISH on the pool
The stockthe FISH it buys goes in, and drips back out to boats
The stock

Where the catch comes from

Where the money goes

Every FISH and ETH, accounted for

Flows

Upgrade paid in FISH70% burned to 0x…dEaD · 30% back to the stock
Upgrade paid in ETHgame buys FISH on the pool, then the same 70 / 30
Buy tax and sell tax5% each, paid in ETH, to the game (10% at launch)
Pool fees and creator royaltyto the game
harvest(): team share50% of the ETH, to the team wallet
harvest(): the other halfbuys FISH into the stock
FISH that arrives as pool feesinto the stock
50% of every harvest in ETH goes to the team. That share is fixed in the contract. There is no function to raise it, pause it or route around it.

Supply

Total supply, fixed, no mint1,000,000,000 FISH
The stock, inside HookrFleet960,000,000 · 96%
Seeds the FISH/ETH pool40,000,000 · 4%
Team tokens0
Dev buynone
Liquiditylocked forever
Admin after wire()none
Contracts are unaudited. The source is published and the addresses are in the docs.
FAQ

Plain answers

Is there an APR?
No. There is no fixed APR. The drip each day is set by the stock: 20% of the opening stock over the first three days, then 3% of whatever is left per day. Your part of it is your catch power divided by the whole fleet's. If more boats rig up, your share shrinks. If FISH falls in price, your catch is worth less. Nothing here is a promised return.
How do I start?
Connect a wallet on Robinhood Chain. Every wallet has a free Dinghy with 2 slots and 10 power. Buy FISH on Hookr, or pay the shop in ETH directly. Buy gear, and your boat starts catching from the next second.
What if I stop playing?
Your boat keeps fishing. Gear stays on board and keeps its share until you scrap it. The catch piles up and waits until you claim it. Your share does shrink as other boats grow, and the daily drip shrinks as the stock runs down.
Can the stock run out?
No. After the opening haul the game pays 3% of what is left each day, so each day pays a little less and it never reaches zero. Upgrades put 30% of their cost back and harvests buy FISH into it, so the stock can also grow.
Who controls the contracts?
After a one-time wire() call, nobody. No admin, no pause, no mint, no upgrade. The liquidity is locked forever. The 70 / 30 upgrade split and the 50 / 50 harvest split are fixed in the contract. The contracts are unaudited and the source is published.
Why ETH?
Because everyone on Robinhood Chain already holds it. FISH trades against native ETH, so buying FISH or paying the shop is one click from the coin in your wallet, with no second token to buy first. The game's income (tax, fees and royalty) arrives in ETH, so it is not tied to the price of another token, and harvest() buys FISH back on the same pool in one step. The pool still runs on Hookr's hook: that is what lets it charge a tax on buys and sells and pay it to the game.
What does the team get?
50% of every harvest in ETH goes to the team wallet. That share is fixed in the contract. There are no team tokens and there was no dev buy. The team buys FISH on the pool like everyone else.
What does scrap do?
Scrap throws one piece of gear overboard. It frees its slots and power so you can fit something better. There is no refund: what you paid was already burned and restocked.